I specialize in rigging in Maya for both games and cinematics, as well as physics and cloth simulation in Unreal Engine. I also develop custom tools using Python and PyQt to improve rigging workflows and pipeline efficiency. In addition to technical art, I am proficient in 3D modeling, texturing, and concept art. Currently, I’m looking to further develop my skills in shaders and VFX.
My resume, reel, and socials are linked here:
linktr.ee/jocelynfayola
• Created unique illustrations for clients for private and commercial use
• Co-founded and launched independent online retail and created exclusive product collections with team members
• Published Indie Developer game (Neonscape) with over 50,000 downloads on Steam
• Creation of UI design and elements in-game
• Lead a two-member team to design assets
• Created character animation and props in pixel art style
• Placed fourth place in the “Custom Art” category
• Collaborated with team members to integrate rig into Unreal Engine
• Created a custom biped rig
• Assisted the lead teacher in classroom activities
• Worked closely with students to explain materials and troubleshoot problems
• Collaborated with the lead mentor to develop lesson plans
• Focused on skinning and rigging systems