Jocelyn Fayola
Jocelyn Fayola
Technical Artist
Winter Park, United States

I specialize in rigging in Maya for both games and cinematics, as well as physics and cloth simulation in Unreal Engine. I also develop custom tools using Python and PyQt to improve rigging workflows and pipeline efficiency. In addition to technical art, I am proficient in 3D modeling, texturing, and concept art. Currently, I’m looking to further develop my skills in shaders and VFX.

My resume, reel, and socials are linked here:
linktr.ee/jocelynfayola

Resume PDF

Skills

RiggingCharacter Modeling3D ModelingFacial Rigging & AnimationMel ScriptingMotion CaptureCharacter DesignAnatomyPython ScriptingIllustration

Software proficiency

Maya
Maya
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Reel

Experience

  • Digital Illustrator at Freelance
    September 2020 - January 2022

    • Created unique illustrations for clients for private and commercial use

    • Co-founded and launched independent online retail and created exclusive product collections with team members

  • UI Artist at Kaitec Games
    December 2022 - March 2023

    • Published Indie Developer game (Neonscape) with over 50,000 downloads on Steam

    • Creation of UI design and elements in-game

  • Animator & Illustrator at Central Florida Global Game Jam
    US
    February 2023 - February 2023

    • Lead a two-member team to design assets

    • Created character animation and props in pixel art style

    • Placed fourth place in the “Custom Art” category

  • Character Rigger at GMTK GAME JAM
    July 2023 - July 2023

    • Collaborated with team members to integrate rig into Unreal Engine

    • Created a custom biped rig

  • Teaching Assistant at Gimbal Zen
    US
    September 2023 - October 2023

    • Assisted the lead teacher in classroom activities

    • Worked closely with students to explain materials and troubleshoot problems

    • Collaborated with the lead mentor to develop lesson plans

    • Focused on skinning and rigging systems