Niagara Fish School Particles
Fish evade logic using character position inside the niagara system.
Adjustable User Parameters
Fresnel Shader with vertex animation. Adjustable Wiggle length and strength.
I created an interactive fish particle system for world-building in my capstone project, Everent. The system allows easy adjustment of fish density, scatter behavior, and the Fresnel shader material to quickly control the material intensity of the particles. The fish will also evade the player depending on the player's distance from each particle, which is also an adjustable parameter.
The fishes are also vertex animated through the materials using local position offset and sine.
My next goal for this system is to integrate it with a spline so the fish can act as a visual guide, leading players toward the game’s objective.
Environment: Ocean Floor by Asnil Isbilir in FAB marketplace